More progress. Added eyelids, eyes, and hindclaws. She still needs the wing bases and I will use my wing creator program to generate her wings. She also needs tailfeathers and butt feathers. The current feathers are just basic stand-in geometry.
Once the modeling is done I’m going to work on rigging this lady and do displacement mapping and bump mapping in zbrush. I wanted to learn how to do maya hair and also feathers and dynamics on the feathers. Her head, neck and chest will be all feathers, which is why it is not very detailed on the model. I’m excited! I can’t wait, I’ve been itching to learn these things for a while now.